Tangible skills prepare people for access to some of the most important future careers, encompassing numerous experiences and skills in a variety of disciplines. This teaching gives students the ability to solve very specific problems.
1 new challenge = new opportunity
2 What is STEM education?
2.1 Benefits of STEM Education
2.2 What is STEM?
2.3 Closely related maker culture
3 What is STEM+?
4 What is STEAM?
5 Stream Concept
6 Products to start with in STEM
new challenge = new opportunity
El education system had to adapt to the new trends and demands of society. Because with the advent of new technologies, it is also a fundamental skill today that everyone must learn to become digital natives in a technology-enveloped educational environment.
The purpose of STEM education is to train a new generation to live in an ever-changing environment and to train for jobs that do not yet exist because of the changes that technologies like AI will bring.
That’s why STEM education is the key to unlocking children’s futures, how to work as a team, how to make joint decisions, improve creative problem-solving skills, improve communication skills, learn and retain concepts more easily, and improve imagination and creativity. help you know.
What is STEM education?
There has been a lot of talk about STEM education already implemented in training centers over the years. The acronym STEM stands for Science Technology Engineering Mathematics. In other words, it is a field of education that seeks to train students in a fun and practical way in the three basic axes of Science, Technology, Engineering and Mathematics.
Benefits of STEM Education
This STEM education has a series of very specific benefits:
Promotes active learning.
Improve creative problem-solving skills.
Supported by practice to facilitate learning and retention of concepts.
Prepare for ICT convergence.
Improve your communication skills, which are the core of your business environment.
This stimulates the student’s self-esteem and self-confidence and allows them to better manage their emotions.
Improves logical thinking, creativity and imagination.
Develop fine motor skills.
Conclusion, one way children learn is to do things by repeating them over and over through play and exploration. And new technologies and educational toys are making this much easier and more fun.
What is STEM?
Certainly initials could also be observed in some places. STEM (Science, Technology, Engineering and Mathematics) refers to the same discipline of STEM, but the acronyms are in Spanish instead of English.
Closely related maker culture
La maker culture, learning by learning, DIY (Do It Yourself), play-based learning, experiential learning, or project-based learning have a lot to do with this form of STEM education. All of these concepts aim to invent new projects and create your own “things” to spark interest, innovate and boost creativity.
All of these cultures have also been incorporated into STEM classrooms as students leave the outdated systems of passive, memorized and theory-based learning to become protagonists through learning with a strong practical foundation. In other words, you learn by doing. Something that some advanced education systems have done, such as the Nordic countries, but which seems difficult to assimilate in others…
Thus, the student learns to draw his own conclusions by solving problems, developing, designing, experimenting, and testing results on his own. Much more self-taught, the best way to learn.
What is STEM+?
There is another concept you may have heard of in relation to STEM. STEM+ or STEMPlus. The application of ICT (Information and Communication Technology) to cyber-learning.
To avoid confusion, cyber-learning e-learning or e-learning are different concepts. Cyber learning is built on STEM using new technologies to provide effective learning experiences not previously possible. This means leveraging new technologies to transform learning.
What is STEAM?
Related to the term STEM also adds steam, but also artistic skills. A precisely represents the Arts, which values curiosity, design, innovation, imagination, creativity and the exploration of different solutions to the same problem, but with new creative and artistic perspectives.
The term STEMM, which is derived from STEAM, also appeared, the last M for Music, which is also combined with the art of music.
An increasing number of multidisciplinary projects in education and training are based on a variety of subjects, which are key features that have led to the STEAM methodology.
To apply the STEAM methodology to a project or basic steps are:
Define the purpose of the project and the knowledge and resources required. It is also important to determine which means are available.
Let your imagination run wild for your project to come true.
Start creating and experimenting.
Plan your development roadmap. Evaluate the possibilities.
More and more abbreviations are being added to STEM education, and recently the term has also appeared. STREAM (Science Technology Robotic Engineering Arts Math), i.e. Science, Technology, Robotics, Engineering, Arts and Mathematics, is because robotics and AI have become the core disciplines of today and tomorrow.
The introduction of robots in education is becoming more and more popular, allowing students to study electronics, programming, mechanical engineering, and more. Knowledge of the future, it is estimated that 65% of students starting education today will see jobs that do not yet exist and will be created by the needs of an increasingly technological society.
Products to start with STEM
Many specialty stores or special sections on platforms like Amazon offer training kits for STEM. It’s a way for them to learn, reason, be more creative, and start developing their imagination while they play and experiment. Some recommended products are: